Atlanta Snippets


We had a great time in Atlanta, people were very positive and interested in chatting about their biz, their plans and our art. That makes for much more productive (and pleasant!) meetings, and we have a wealth of snippets to show for it. Unfortunately, the downside of a busy market schedule is that we didn’t get to spend nearly as much time as we would like with all of our wonderful pals in this business. We did manage to sneak in a few moments but now we’ll have to wait until NYC.
But enough of that – fresh from Atlanta, the snippets:
“We’re doing well, I don’t have any numbers yet but I know we’re getting a lot of new customers, and that’s great.”  – the sales mgr at a stationery company
“I’d love to do this up big and make a statement but unfortunately I have a reality to deal with.”
– an art director commenting on management’s lack of design insight
“It sold in really well but then it didn’t retail.”
– a creative VP commenting on a line that tanked
“Let’s expand this line, so have her do some drawings and send them over – but no people, people just aren’t selling.”
– one of our manufacturers
“Just because an artist can draw it doesn’t mean that we can make it.”
– a gift manufacturer about the realities of product sourcing
“The problem with jewelry and accessories is that, unless you have something truly new and unique, it comes down to the cheapest price.” – a gift company art director
“You are not going to get anywhere in this business by doing what’s already been done.” – an agent about trend shopping at the gift market
“So I told him ‘You need to take care of these artists because they all talk to each other out there and all of them will know if there are any problems’” – a creative director talking about mgmt
“I think someone would be nuts to get into this business now.”
– owner of a gift company
“The problem is that they sold all their stock during Christmas, and rather than loading up for second and third quarter they are pulling the old dusty items out of the back room and trying to sell them.” – a multi-line rep about the retailers (one of very few complaints)
“The three rules of marketing are test, test, test.” – a licensing agent
“We like to let them down easy, but not so easy that they keep coming back.” – a creative director commenting on artists whose work is not good enough for licensing
“I like it but I can’t figure out how to fit it into the marketplace.” – a comment on a collection
“We are thinking about doing the new Surtex Shanghai. We plan to hang a mini-blind over each banner and then, after we have collected all the cameras, we will flip it open so they can see what’s behind it.”
– an agency owner (in jest…sort of…)
“We’re not going to do signings anymore, we don’t get anything out of it. All we do is give away free stuff, they don’t come into the showroom and shop.” – owner of a gift company
“It’s a nice men’s line, but men don’t buy stuff.” – comment about a collection
And then there was this, overheard at the Demdaco reception desk:
“I’m an artist and I would really like to work with Demdaco”, to which the rep sitting behind the desk replied “All the artists do.”
Ain’t it the truth.

Doin’ The Atlanta Hop


Fabulous. We have just rolled in from another Atlanta gift market, and that’s the best word we can find to describe it. We had 4 solid days of back to back meetings, almost 30 in all, and every single one of them was positive and most will definitely be productive. We also had nine new lines debut, the usual scattering of existing product and ended up planning some nice extensions to a couple current collections. It’s a good tired, as they say…
The market was hopping. It was maybe a little slow on Wednesday and then built to a very busy weekend. Traffic was snarled, elevators and escalators were jammed and the showrooms were loud. Every single client we talked to was having a good show, and only one said they were not ahead of last year – their numbers were slightly behind but they did share that last year was the best market they had ever had, and so were still happy with the sales.    
I know a lot of people talk about going to this show to trend shop, but after a dozen years of doing these markets we’ve learned a couple things – and one is that this is not the place. It’s easy to get thrown by the quantities and categories of product in the showrooms. If you walk into a greenhouse you are going to think gardening is a trend, or if you walk into a fine china tabletop showroom you’ll surely know that white is the trend. Until you go next door and everything is gloss black. Or emerald green. Or floral.
Atlanta is a great place to see what products are being offered for sale right now. It is not a great place to find emerging trends, in fact I will suggest that by the time you see products on the shelves in the Mart they are often approaching the end of the trend cycle. Trends grow organically in our culture, starting first on the streets (of Europe usually) and moving through fashion, home goods and pretty much last into gift and stationery. The internet has added some speed to this cycle but the early adopters are not the gift manufacturers. This is NOT a design show, it is a wholesale market, and these licensees tend to be conservative bunch compared to those at the forefront of trend. Also note that product development cycles typically run 6 months to a year – a lifetime in the fast moving world of trends.  While you will see the occasional fresh idea, the vast majority of the products on the showroom shelves are either classic best sellers or “me too” designs from companies playing “catch up” with the market leaders. Sad but true. (If I EVER see another “This House Does Hugs…” plaque, or any of the myriad other hackneyed phrases everybody pulls off the internet it will be too soon. How about writing something original instead.)  And don’t forget that even though a product makes it onto the shelf in a showroom it still may not sell, unfortunately a fact any experienced artist will readily attest to.
Atlanta IS a good venue to see what categories are on the upswing, for instance at this show it is very evident that clothing, accessories and jewelry have increased significantly with many manufacturers either expanding or adding them to their lines. It is also a good place to see what has gone missing from the market – things like chocolate/pink, blue/white Christmas, Spode-like Christmas, orange, mustaches and all the other hot trends that are so quickly replaced.  We’ve ditched more than a few portfolio collections over the years after coming back from the market because they were definitely “post-trend”.
One cute story: we were having a lunch meeting with some clients and were showing them some fabric kitchen product prototypes that we had mocked up when our server stopped and asked where she could buy them. She then went and got the manager to show HIM the mock-ups and see if they could order them for the hotel. We all decided that was better than any focus group!
And now off to the big stacks of follow-up from the show… somebody order me a pizza…

Ride That Wave


It’s hard to believe that a year has passed since I was looking over my unwritten blogs and wondering how to end the year. Yet here we are again at another December’s end, wondering about how to succinctly sum up what we saw, and see, happening in the art licensing biz. And, by some weird coincidence, Blogger tells me this is post Number 100. Huh. There are sooo many things one could talk about, but I think it comes down to this:
It feels better out there.
No statistics or hard facts here, just a vibe that continues to be more positive. Clients are happier, ideas are being discussed and implemented, and contracts are coming in regularly. This is not to say that art licensing is “back”, because what it was will never come back. The one thing we know for sure is that it will continue to evolve, and that art licensing will not be the same in the future as it was in the past. This does not necessarily rate as a good or bad thing, it just… is… and it’s a waste of time to try and render judgment. Properties, participants, methodology, trends, terms, markets and marketing, products – any and all aspects of the business are fair game for disruption. The good news is that also means they all can present significant opportunities for forward thinkers. Kind of fun, actually.
Unfortunately this improved vibe is matched up against another observable but less attractive trend. Art for licensing is becoming a commodity, and commodity markets are governed by price. It’s easy to see it happening – everyone is now aware of the decline in advances and erosion of royalties over the last few years. Technology and internet access have brought millions of people into the creative arena, and by no stretch are all of them gifted or even talented. Yes, some definitely are, but there are just so many more now. “It’s very cluttered out there” as one of our clients said.
Of course all of that is old news. What is less obvious, but I believe just as real, is an insidious devaluation of the artist’s contribution in the licensed product business.
The relationship between business and art has always been complex: you can deliver quality work (actually you have to) but you cannot force someone to see the true value of the designer’s contribution, particularly if they can get by with lesser quality art. The sheer weight of all the available design is pushing down average overall quality, and perhaps more importantly, pushing down the perception of value held by some of the customers. This creeping devaluation will continue to impact all of us because your clients cannot be bombarded by a constant torrent of available art without it affecting, consciously or not, how they perceive it. And there’s nothing we can do to stop it, no more than King Canute could turn the tides back into the sea. Your feet are going to get wet.
Since we are unlikely to change the mindset of the market, then perhaps the only real option is to change how we approach it.
The art licensing market has always had a full spectrum of customers ranging from those driven to bargain for the cheapest price on up to those who want all their products to be a collaboration that accurately reflects the artist’s vision.  Common sense tells you that the vast majority of them are going to be somewhere around the middle of that spectrum, maybe leaning one way or the other, with fewer out at the extremes.
(You always see the questions in the forums: “What do manufacturers think about…?” Well, they hold lots of different opinions, because they are all different.) A typical art licensor would make a decent living by landing a mixture of smaller, price-driven jobs along with the less common (but more satisfying) named collections and collaborative projects. Now the small jobs have gotten even smaller and are being spread among thousands of artists worldwide, and the higher-end bigger collections are fewer and farther apart, so your typical art licensor has experienced a dramatic shift in opportunity.
But there’s the key – it’s a shift, not the end, of opportunity.
What’s the Big Idea?
My dear mother used to ask that (loudly and often…) as she tried to rein in her 4 rambunctious boys. It didn’t work so well for her, but it may have a better application in our business. The traditional advice has been that if you are in a business that only competes on price, get out of that business. It still makes sense.  This doesn’t necessarily mean that you should get out of licensing, although it will for some, but instead try to rise above competing for the everyday and the average. Set yourself apart and join the Big Idea business.
This is not a journey for the faint of heart. Plodding along the same old path to the same old place with the same old stuff is not an option. Big Ideas are elusive, and you need to ask questions to find them. The Six Honest Serving Men will be your constant companions. Big ideas are often hidden among groups of small ideas, so you need to dig, try and discard often –  the likelihood of constructing a “one in a million” concept increases very quickly as you approach the creation of a million ideas. Make some mistakes. If it’s been done, don’t just try to do it better, try to do it differently. The reaction you are shooting for is “why didn’t I think of that?” instead of “oh look another nice…”. Who knows where that Big Idea may lead you, both in licensing and beyond? There is opportunity here for those bold enough to see it, brave enough to expose their Big Ideas to the world, smart enough to seek feedback then listen and adjust, and tenacious enough to get launched.
These are the people who will always be in demand, the ones everybody else calls “lucky”.
“It’s like a wave – resist and you’ll be knocked over, but dive headfirst into it and you’ll come out the other side. This is a new and different world, and the challenge is not just to cope with it but to thrive.”
–from The Best Exotic Marigold Hotel
I wish everybody a Happy and Prosperous New Year. 
Now go get ‘em.

Lasso that Niche, Pardner


Well, we did it again. Out of all the cities where I could have spent the last 5 days, you know the last one I would chose… yup, Las Vegas. But that’s where we were. Actually, if ya gotta go, Cowboy Christmas is a great time to be in Vegas. Cowboys and rodeo stars are everywhere and the whole town goes Western with an added Christmas touch. We got to spend some (hilarious) time with our friends in the Cowboy Cartoonists International and also some of our current clients while we prowled the shows for new ones.
Cowboy Christmas is a part of Rodeo Week in Las Vegas. (It’s actually 10 days). The National Rodeo finals and the associated events are a big production, bringing approximately 50 thousand people and 50 million dollars to the city, and there are five, count ‘em, five different merchandise expos during this time. The Las Vegas Convention Center, The Mandalay Bay Convention Center, The Sands Convention Center and the MGM Convention Center host the four largest gift fairs – more than a thousand exhibitors altogether – and we covered all of them. Along with, according to organizers, over 100,000 of our closest friends.
Even given all that activity, I would not recommend that the average artist attend looking for business unless you know what you are getting into – the dreaded Niche Market.
NICHE (adj.) 1. A distinct segment of the market having specific appeal: A niche market.
Niche markets are highly specialized market segments with a narrow demographic focus. Ethnic, Fantasy, Regional, Religion, Lifestyle and all its subsets, individual Sports, categories of Music (think Heavy Metal) are all examples, and there are of course many, many more. Tricky territory unless you know your subject and the participants well, therefore many artists and manufacturers avoid these segments like the plague. It is important to note however, that some of these markets can be huge, as shown in the cowboy/western example above. Niche participants tend to be loyal customers, so even when there appears to be ample opportunity be aware that it can be tough to displace the established players, and for that reason alone manufacturers are often hesitant to try anything (or sometimes anyone) new.
Most individual niche markets change slowly if at all. The characteristics that define the niche also become the parameters within which you need to work. You are unlikely to blaze a trail with innovative new design, however there is always room for quality design that recognizably fits into the category. These types of markets can evolve, however – the “rock n roll cowgirl bling” look is but one example – but it doesn’t happen overnight.  Many times in these “lifestyle” markets the participants see the niche as part of their identity, so tread lightly with change because anything too far outside of the “rules” will be actively ignored.
Jody Bergsma, Guy Harvey, The Hautmans, Terry Redlin, Wyland – just a few of the recognizable names who have done very well in niche markets. Why not think about adding yours?

The Real Opportunity


“The real opportunity, I think, is in trying to build longer arcs.”
– Seth Godin
Yesterday’s blog post by Seth (here) accurately hits a message we have been pushing to our artists for the last couple of years. The design cycle (time on market) has shortened while at the same time the number of competitors trying to place designs has increased. It may seem that a shorter use cycle would provide MORE opportunities to license, which is in some ways true, however winning the prize ain’t what it used to be. Shorter cycles also mean smaller sku quantities (no time to build a line) and less royalties (no time to build those either). And I would venture to say that any increase in need is being dwarfed by the increase in available art for licensing, so no help there. To succeed in this churn requires a steady supply of new, new, and new. You need to turn into a design machine and keep turning out more. This is one of the reasons that agencies do well – they can consistently offer a bigger selection of new designs, often in a variety of styles, in one sitting. It’s difficult to compete with that scenario but certainly not impossible, there are plenty of single artists who do quite well.
Another way to win in this game is to not play it anymore.
Jump off of the hamster wheel and try to look at the bigger picture – what sets the big names apart? WHY do you continue to see their art on products everywhere? What is unique about their style (Kelly Rae Roberts), or message (Suzy Toronto), skill level (Susan Winget) or concept (our own Paw Palettes)? Why is it when you look at a Britto design you know it’s his? How does Life Is Good sell 100 million dollars in T-shirts, one of the most difficult categories around? People on every side of this business spend a lot of time asking and analyzing these kinds of questions, and if you want to compete at that level you should be too.

Get out of the soul-sucking Single Snowman business and get into the (insert Your Name here) business. No doubt this is a risk. It’s difficult. You need to reach deep and find something in yourself that no one else has, and then you need to have it connect to a fickle market. It is also a journey, not an event – many times the first, second or third iteration of your concept doesn’t work, but the fourth might. And sometimes things don’t work at all, and you need to go back and start anew, but hopefully now you’re smarter, and better, so not all was lost. In fact, you may be surprised what you’ve found.

Hey Pal, Can You Spare a Nanosecond?


I was directed to an interesting article recently about the rise of robotics; it made a valid case for grouping modern robotics with past life changing developments like gunpowder, the steam engine, and the computer. There can be no doubt this is game-changing technology that has a growing impact at every level of our society. Cars brake automatically to avoid collisions, correct lane wandering and even park themselves. Vacuums wander around the house unaided. Just tell your phone where you want to go and it will talk you through the route. There’s so much more, but what I find fascinating is that we no longer marvel at this technology because it is already so integrated in our lives.
If you think about it, you have an army of robots working for you now, and they have revolutionized our business of art licensing. Granted they have simpler programming than R2D2, but they are getting smarter by the day. Every time you pick up that Wacom pen you are operating a little interactive robot. Or when you load a pencil sketch in your scanner and tell it to take a picture, convert it to data and display it on a screen for editing – why, thank you little robot. Another one is posing as your website. It performs functions we previously had to do in person – answers the incoming inquiry, dispenses basic information about you, displays some samples and then gathers information for follow up. Some sites (like ours) also allow the client to search a library by subject and assemble a “portfolio” of selections for review and download. All while you’re in the shower. Ya gotta love it.
The web is becoming more visual by the day. If an art director needs some Christmas, what do they do? They send the Google bots out to scour the internet for Christmas art, currently by keyword but how long do you think it will be before an analytical visual search engine is viable? The need is here now: 300 million images are uploaded to Facebook every day, sites like Instagram hit billion dollar valuations, You Tube has played over a trillion videos, and making a video presentation is a possibility for anyone with a smartphone or pad. Content needs to be more than good, it needs to be SEEN. Companies are employing “visual curators” to analyze and improve their presence on sites like Pinterest, Tumblr and various social networks. The full global design market is still a fledgling, but as it matures and becomes readily accessible the impact on our business will be disruptive in ways we cannot predict.
Try picturing this: thousands of Net bots sifting through millions of images worldwide to pick designs. It could be any day now – have you thought about what your strategy will be to keep yourself visible in that scenario? Might be a good time to start.

Stick with the WOW!


There is some fascinating work out recently in the October Journal of Consumer Research by psychologists Kimberlee Weaver, Stephen Garcia, and Norbert Schwarz in which they illustrate something they call the “Presenter’s Paradox”. What they’ve discovered, through a series of documented studies, is that the final perception formed by someone on the receiving end of a presentation tends to be an AVERAGE of the information rather than an additive approach to the individual components (which would lead to a higher valuation).
What does that mean? Well, basically it’s clinical proof of the old adage “less is more”. In many ways it seems irrational, but also head-slappingly obvious. Rankings of value go down when products are “bundled” to look more costly, or gift with purchase is offered, or a job candidate continues to rattle off excessive qualifications. It seems that offering more would be perceived as valuable, but because the receiver is unconsciously averaging the high value item (say an iPod) with the low value item (like a free song) they reach a final impression of lower total value.
Ronnie has always known this intuitively, and we’ve had a few…discussions…over the years about what and how much we are showing to a client. She has NO qualms about culling the old or weak designs from a portfolio and shelving any piece, even new work, that doesn’t measure up. One might assume that if a client is looking for a snowman, then the more snowmen you show them the better chance you have. Not so. What happens is people tend to automatically average out what they are shown in the pitch or presentation, so if you show them three great pieces, the “great” impression remains. If you show them three great pieces, 4 OK pieces and maybe a couple not so good pieces – they are left with the perception that everything was just OK, and you have significantly lessened the impact of your best work.
So what can you do? First, consider the showing of your portfolio to be a singular event, not a collection of individual pieces. If you are including items that are not your best work , realize that they are dragging the client’s perception of your best work down to a lower level. Say you assign a 1 to 10 ranking to every piece in your portfolio – when you add them up would the average land above 7? Maybe above 8? If not, dump the crap. This goes for any submissions you may make as well. Average is over, mediocre is done and typical is out. Learn to be ruthless – if you are tentative about a piece, pull it. 
Shoot for 10.

Sing Me An Art Licensing Song


We’ve been covering a lot of territory lately; woke up yesterday in Nashville (kinda sounds like a country song…), our last stop on a big swing that took us up through the Carolinas, across Tennessee, down through Atlanta and back to Florida. Contrary to what one may think, this Fall down time between the shows is also a great time to visit your clients on THEIR turf – most of the new product is underway and they are not wrestling with pre or post show art planning. If you really want understand their end of the business, there is no better way than a walk through the factory or warehouse. We also find these trips very energizing from a creative standpoint – nothing like exploring a few acres of a busy textile plant to get you thinking about your product. Sounds weird but it’s true. We also managed to spend a couple days in Ashville absorbing music and art (it comes from all points there), and then a few more days in Nashville exploring “Music City”, the history of country music and the current honky-tonk scene.
Why tell you this, and what does it have to do with art licensing?
Well, everything. Ours is a business in flux, much has changed in the last few years and no one can really be sure where it will end up even in the near future. Message and connection have supplanted the pretty picture in our business, and artists who can offer a new and innovative viewpoint will have the greatest success. The A+B=C path just isn’t working anymore, so I think it can be beneficial (necessary?) to take a step back from that and think in more general terms about living a creative life – how is it done in other disciplines, what does it entail, how does one succeed, how did other people do it?
You don’t need to write a novel, sculpt from stone or sing rock-a-billy to appreciate the struggles and successes of the artists who HAVE done those things – however I can guarantee that the more you learn about their craft the better you will become at yours. 

And You Are?…


We spent most of last week in Las Vegas at a couple of trade shows, and once again the best part of the trip was when we boarded that plane for home. We are not gamblers (except on expensive trade show booths…), the food is either very mediocre or very expensive with very little in-between, and my tolerance for drunken gangsta wannabes is set pretty low so we end up counting the days till we can get off the Strip and back to our waterfront paradise. But enough about that… it was definitely a worthwhile trip.
We attended the SuperZoo pet industry show at the Mandalay and the Las Vegas Souvenir show at the LV convention center. Both are big events with 1000-plus exhibitors, and we covered every square foot of both shows, something we never get a chance to do when we are exhibiting.  We do have some licensees that exhibit at these shows, but we were really there because of the “ya never know” factor – meaning there is no good substitute for getting out there in front of a wide variety of new potential licensees, talking about what they make and what we can bring to the table.
When we go to these “outside of the box” shows we almost never see artists walking the aisles, and only occasionally see other agents. The ones we do run across are always the hardest working and most successful – and that’s not a coincidence. The advertised path into art licensing has been to do what everybody else has been doing – get some templates, build some collections, send them to the people everyone else sends them to, and maybe exhibit at that show in New York that everyone else exhibits at. The problem is that supply now far exceeds demand as hundreds of new artists are also angling for a slice of the art licensing pie, so being where everybody else is just doesn’t cut it anymore.
The need to differentiate yourself is greater than ever before, but you should realize there is more than one way to do that. One of the first truths you learn in sales is that it is very difficult to displace an established supplier because manufacturers don’t like to change, therefore you need to give them a compelling reason to do so. Switch your mentality from “farmer” to “hunter”. Take some chances on new categories. Invest in looking for new opportunities to tell your story and be there first.
It takes a lot of effort to move ahead and build lasting success in this business, but it’s always easier if you don’t have to shout over everyone else.

Sure, be happy to!

We are fortunate here at Two Town to have a number of high sku-count collections under development right now (things are cookin’ out there!) and there has been a lot of post-contract, pre-production work involved with some of them. The artist/client interchanges run the gamut from simple “give us a little more bleed” or “saturate the background color a bit more” up to “replace that pirate with a princess” or “change out these 3 designs completely and replace them with…” sometimes significantly altering the original artwork.
Decision time. Your response options for these kind of requests can run from “no way” to “no problem”, but the one safe bet at this stage of a project is that you will not have a lot of time to think about it.
Some artists have a visceral reaction to these type of requests, treating them as a personal affront, and others will just shrug their shoulders and get to work. It is one of the big differences between the licensing world and contract work, and also one reason why some experienced designers quickly drop out of the business. On occasion the collaboration between artist and licensee could almost fit the definition of spec work, and for many who have worked as traditional illustrators or graphic designers that is unacceptable.
It may be helpful to consider the mindset of your licensees: a group made up of business professionals looking to make the most economical, risk-averse, and high-value decisions for their companies. Any new product can be considered a risky venture into which they pour many thousands of dollars in the hope it will sell, and sometimes it doesn’t – the “sure thing” does not exist. You are asking your clients to make a major financial investment in your designs, and it is not too farfetched to think that in some cases you could be asking someone to bet their job on your concepts. So when you react negatively or worse yet, emotionally, to their suggestions aimed at improving the chances of marketing a successful product… well, let’s just say you need to take a step back and carefully consider what they are saying. This is not about your artistic vision anymore.
Much, if not most, of the time there will not be any additional compensation available for the effort that goes into fulfilling these requests. We all would like to get paid sooner rather than later for work we’ve done, and when advances were typical this was less of an issue.  Of course advances are much more rare now and licensing requires the long view. The payback will be down the road when the product starts to generate revenue on the market. I believe you need to approach it from a different place than the “they are taking advantage of the artists” people, because the market is changing and it won’t be going back to where it was. Try looking at it as a collaboration where all parties are interested in the same thing – making a saleable product.
I hope you can hear the keynote here:  the attitude that you CAN do it, you GET to do it, will make you far more valuable than those who are selling outright, working the crowd sourcing channels, or even throwing hissy fits over the changes because they miss the opportunity to provide exceptional service to their clients. If you can see that as an advantage your time in licensing should be less frustrating, and your efforts more successful.
And if not and it still galls you to no end…well, good luck with that….